Certified courses
Agile Fundamentals Boot Camp (ICP)

Hands-on practices in iteration planning, product roadmap and backlog, estimating practices, user story development and iteration execution.

Agile Fundamentals Boot Camp (ICP)

Hands-on practices in iteration planning, product roadmap and backlog, estimating practices, user story development and iteration execution.

07 Sep 2022 Live-Online New York 3 days Early bird $1295 +VAT Make enquiry Book Course Make enquiry

Course Timings

This training course runs from 12:00 to 16:30 each day.

All times given are in the local timezone for the date of the course.

Course Overview

This Agile training course offers hands-on practices in iteration planning, product roadmap and backlog, estimating practices, user story development and iteration execution.

There is more to Agile development than simply a different style of programming. That's often the easy part. Agile development methods change your approach for requirements gathering, estimation, planning, team development, stakeholder interactions, and more. In this class, you will explore the leading Agile methods. You'll learn the basic premises and techniques behind Agility — so that you can apply them to your projects.

The classroom will be broken up into Agile teams and your expert instructor will drive each team through the Agile process from planning through execution. Your instructor will answer questions with real-world experience, and you will leave the class with practical knowledge and a clear roadmap for your team's success.

Attendees who successfully complete this course will receive the ICAgile Certified Professional Certification (ICP) after course completion.

Course Content

Part 1: Why Agile?

Team Exercise:

We will explore as a class what problems plague software development so that we can recognize how Agile is an answer to real-world problems.

Part 2: Becoming Agile

  1. Agile Mental Models
  2. Agile Manifesto
  3. Agile Principles
  4. Agile Practices

Team Exercise:

Teams will engage in a fun exercise that will reinforce the importance of, and power behind, self-organizing teams. As with sports teams, individual roles are important, but even more important is the need to work toward a common goal together. At times that means blurring the lines of traditional roles. Great teams will not define themselves by their individual roles.

Part 3: Building an Agile Team

Team Exercise:

We will discuss as a class what makes a great team based on teams we’ve participated in that were great.

Part 4: Agile Project Planning

  1. Vision
  2. Roadmap
  3. User Roles and Personas

Team Exercise:

Teams will practice turning User Roles into full-fleshed personas.

Part 5: Backlog Planning

  1. Writing User Stories
  2. Prioritization
  3. Estimating

Team Exercise:

Each team will conduct a brainstorming session for creating a product backlog in the form of user stories. Each team will present some of their user stories and the instructor will lead a discussion about where teams hit the mark and areas for improvement. After some feedback and sharing, each team will take a second pass at creating some user stories.

Team Exercise:

Teams are tasked with assigning a priority to their user stories at the appropriate level of detail.

Team Exercise:

Teams are tasked with assigning story point estimates to enough user stories to extend at least a few iterations into the future. The methods for determining the story point estimates will be Planning Poker and Affinity estimating. Teams will be given enough time to begin to see some consistency in their team and triangulate the relative sizing of their stories. Teams are then asked to estimate their team’s velocity.

Part 6: Release Planning

Team Exercise:

Teams are tasked with building a release plan by incorporating priority, story point estimates, team velocity, and customer/product owner input to assign stories to iterations for the desired release.

Part 7: Story Review

Part 8: Iteration Planning

Team Exercise:

Teams are tasked with discussing the details of the stories that, based on the estimated team velocity, may be completed in the first iteration. As the details are discussed, the tasks will be identified that would be needed to achieve

the desired result. Next, with all of the tasks identified, teams assign actual time estimates to the tasks identified. Finally, the team will revisit the sizing of the iteration to determine if they have the appropriate time and resources to meet their commitment.

Part 9 Iteration Execution

  1. The Daily Scrum
  2. Visual Management
  3. Agile Metrics

Team Exercise:

Taskboards are an invaluable communication tool during each iteration. Each team is tasked with coming up with their taskboard that communicates clearly their commitments for the iteration and progress against those commitments.

Part 10: Inspect and Adapt

  1. The Iteration Review
  2. The Demo
  3. The Retrospective

Team Exercise:

Teams will discuss what things they can do the day after class ends to take what they’ve learned and implement it immediately so that they don’t lose what they’ve learned.

Learning Objectives

In this class you will learn to:

  • Structure a team with generalizing specialists so the team can develop working software incrementally
  • Practice and maintain a regular cadence when delivering working software each iteration
  • Follow the team approach; start as a team, finish as a team — and focus on delivering value to the organization
  • Learn the different approach to Agile architecture and design that supports a more incremental and emergent project
  • Gain knowledge and understanding of Agile principles and why they are so important for each team
  • Embrace the five levels of planning and recognize the value of continuous planning
  • Build a backlog of prioritized and estimated user stories that provides emergent requirements for analysis and foster customer engagement and understanding
  • Engage in more effective estimating (story points) and become more accurate by being less precise
  • Create accurate Agile release plans that connect you back to business expectations – including hard date

Audience

Because this is an immersion course and the intent is to engage in the practices every Agile team will employ, this course is recommended for all team members responsible for delivering outstanding software. That includes, but is not limited to, the following roles:

  • Business Analyst
  • Technical Analyst
  • Project Manager
  • Software Engineer/Programmer
  • Development Manager
  • Product Manager
  • Product Analyst
  • Tester
  • QA Engineer
  • Documentation Specialist

The Agile Boot Camp is a perfect place for cross-functional teams to familiarize themselves with Agile concepts and methodologies and learn the basics of how to function as an Agile team. It's also a wonderful springboard for team building & learning. We invite you to bring your team and a team project to work on in class.

Pre-requisites

This course does not have any pre-requisites.


Course Preparation

This course does not require any pre-course preparation.


Certifying Bodies & Exams

On successfully completing this course, participants will receive ICAgile Certified Professional (ICP) certification.

Please note, although there is not an ICAgile official exam, ICAgile allows for their course accreditors to determine appropriate means for retention of the learning outcomes. Depending on your provider, there may be some type of assessment in order to earn certification.

Many providers assess via participation, activity and understanding conveyed via exercises and discussion, withholding certification when appropriate.

What You Receive

Two-days (16 hours) high-quality instruction from one of our experienced ICAgile accredited trainers. Also included are:

  • Course Materials,
  • ICAgile certification

Online Details

We use Zoom video conferencing to host our live online courses via a virtual classroom. We recommend that before registering participants run a zoom test meeting and check system requirements to ensure they are able to connect. Participants will also use our digital workspace, Mural and our Agile Tools Mobile app for collaboration with the class and completing exercises for the duration of the course. You’ll find links below to test and explain requirements for each of these tools.

Zoom requirements

https://support.zoom.us/hc/en-us/articles/201362023-System-Requirements-for-PC-Mac-and-Linux

Zoom test meeting

https://zoom.us/test

Mural requirements

https://support.mural.co/en/articles/2113688-technical-requirements-to-run-mural

Agile Tools Mobile App

https://www.radtac.com/resources/agile-tools-mobile-app/

On registration full information will be provided via joining instructions to each partcipant with instructions on how to acess the virtual classroom and additional tools.

Still unsure? Talk to our team of friendly learning advisors, they are here to assist before, during and after your class if you have any questions.

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